name	 DrumR
health	 9
type	 obstacle
nodrop   1
falldie	 1
nodieblink 2
nolife  1
noatflash 1
candamage	player enemy obstacle
gfxshadow   1
diesound data/sounds/klunk.wav
subject_to_platform 1


palette	     data/chars/misc/drumr.gif   
alternatepal data/chars/boom/exp01.gif

anim idle
	delay	1000
	offset	99  172
	#bbox	83 100 35 75
bbox	13 62 56 129
	frame	data/chars/misc/DrumR.gif

anim death
	loop	0
	delay   1
	offset	99  172
	jumpframe 1 1 0 0
	quakeframe 13 1 3
	frame	data/chars/misc/DrumR.gif
	delay   10
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
        delay   4
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	frame	data/chars/misc/DrumR.gif
	frame	data/chars/misc/DrumR2.gif
	offset	150  212
	sound   data/sounds/bang.wav
	attack4   100 88 111 140 60 1 0 10
        delay   9
drawmethod 256 256 0 0 0 0 1 0 0 0
	frame	data/chars/boom/exp01.gif
	frame	data/chars/boom/exp02.gif
	frame	data/chars/boom/exp03.gif
	frame	data/chars/boom/exp04.gif
	frame	data/chars/boom/exp05.gif
	frame	data/chars/boom/exp06.gif
	frame	data/chars/boom/exp07.gif
	blast   0 0 0 0
	frame	data/chars/boom/exp08.gif
	frame	data/chars/boom/exp09.gif
	frame	data/chars/boom/exp10.gif
	frame	data/chars/boom/exp11.gif
	frame	data/chars/boom/exp12.gif
	frame	data/chars/boom/exp13.gif
	frame	data/chars/misc/empty.gif


